Alpha 17 is now live!
about 4 years ago
– Wed, Apr 01, 2020 at 07:27:42 PM
Goblins of Isolation update is now available
Hey there Stonekickers!
I hope you are all keeping well during this global pandemic and that you stay safe and strong! We've been working from home since just before the lockdown here in NZ and it hasn't affected our productivity so we're still working full steam towards the final release!
I just realized I did not post about Alpha 16 here last time, sorry about that - there are so many active channels now that have to be updated every time there is an update that I missed one - my bad :(
That does however mean you have even more stuff to look forward to if you didnt play the last version! :D
As always thank you for the support. The village gameplay is close to getting finished. We plan on adding the final buildings in the coming updates and then we can finally add some of the KS reward tier features like our heroes and special NPCs!
I know its been a long wait and I appreciate everyone that has stuck by us along this bumpy road we've had over the last few years. The end is very much in sight now.
<3
Alpha 13 is out now!
over 4 years ago
– Wed, Sep 25, 2019 at 09:33:34 PM
The highlights are TWO new buildings and goblin jobs!
A Kindler to make a new resource called firewood - so now you can control the production of this resource instead of sharing it for buildings and items.
The Enforcer is a peacemaker and work boss that keeps your goblins in line and productive :D
Thanks to everyone for their support as always, its been tough going this year but we're making really great progress now and the game has had a ton of stuff added in the last few months.
<3
A New Home
almost 5 years ago
– Tue, Jun 11, 2019 at 11:45:20 PM
Hey all you wonderful goblins!
A new update is on its way, but first;
Today we have an exciting announcement for you regarding the future of Goblins of Elderstone.
As you know we've been working hard on the game patching and updating it with new content since it's launch. The launch of the game however was not as successful as we wanted due to some issues with Steam Launch and some bugs and issues that were stopping some people from having the most fun in the game. We’ve struggled since the launch and have been looking for additional funding over the last 6 months. However we have recently found a wonderful solution with a studio I work with. This studio is jumping in to help develop the game and Crytivo agreed to transfer publishing rights to this company because we all believe in the project and that this new home will increase the chance of success for our game and help us scale up development and deliver on our commitments. We remain great friends with Crytivo, who will continue helping us where they can and the game will still be available in their store.
We at Lost Goblin and all the goblins involved want to deeply thank Crytivo for all their hard work they have done in the past and they are super guys to work with. The Universim is a project I personally backed when it was on Kickstarter and we all wish them the best success for their game and their publishing endeavours.
Our new situation also means that the old team has been re-assembled and we will be able to deliver updates regularly again and with higher quality. I am grateful for everyone’s patience and understanding as we transition to this new home can confidently continue the development of our ambitious crazy little game.